Inan Evin
Software Engineer & Game Developer
ABOUT ME

Brewed in 1995, generalist engine programmer focused on core technology and performance programming, as well as architecture and pipelining of engine systems. I've been interested in game technologies and game making since 2008.

I have worked as a gameplay programmer for most of my youth years, mostly doing freelance work, game jams and competitions. During this time I mostly developed VR and mobile experiences and had personal focus & indie work on desktops.

During my masters at Aalto University, Finland, I have worked as a Research Assistant, publishing 2 papers as the first author respectively on CHI Play 20 and CHI Play 22, doing research around HCI and 3D games.

Currently I work as a generalist engine programmer in the industry, focusing on high-level core systems such as gameplay, networking, tooling and graphics. I work on personal open-source projects whenever I get a chance. I have been developing my own game engine since 2019 alongside a variety of open-source tools to support it. You can find my projects on Github.

Copyright © 2021 Inan Evin

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Arcade by @ferotan, Workbench by @shedmon, Toolbox by @LuddeBudde